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Old 12-07-2015, 06:12 PM   #51
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I can't wait until they make robotic fleshlights and I can blow Motel Fella hundreds of miles away.
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Old 12-08-2015, 03:05 PM   #52
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My coworker just got his Oculus Rift in the mail last week, he brought it in to work today, we all checked it out at lunchtime, cool Jurassic "world" and the blue angels sim, very cool stuff.
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Old 12-08-2015, 03:14 PM   #53
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I can't wait until they make robotic fleshlights and I can blow Motel Fella hundreds of miles away.
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Nutted, but I'm still sucking.
If you weren't getting married, I'd be Mormoning up and making you Stacy's brother-wife.
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Old 01-06-2016, 06:04 PM   #54
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Who preordered a Rift today?

https://www.oculus.com/en-us/blog/oc...ents-march-28/

$600 is too steep a price to pay for a motion sickness generator.
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Old 01-06-2016, 06:11 PM   #55
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This is cool of them:

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Sometimes, it pays to be an early adopter. Oculus just revealed that it's handing out free Kickstarter Editions of the finished Rift headset to everyone who pledged enough money to get the development kit during the original crowdfunding drive. Yes, you heard that right -- you won't have to pre-order the completed virtual reality goggles if you were eager to get a prototype in 2012. The hardware ships with the copies of Eve: Valkyrie and Lucky's Tale that regular customers get, too.

The giveaway is a kindness, but it's likely also strategic. After all, the thousands of people who paid for development kits are almost certainly fans of VR three years later. A free headset is a small price to pay for Oculus when at least some of these people are going to extol the Rift's virtues and get others in on the action. Still, it's hard to knock the gesture too much. It's not often that an ambitious crowdfunding project not only meets its goals, but does so well that it can afford to shower its most faithful supporters with extra rewards.
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Old 01-06-2016, 06:37 PM   #56
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I can't believe it's $600, not to mention the rig required to get some good stuff out of it. It made me worry about the price tag of PSVR. I want to get PSVR day 1, but if it's over $500 I'll likely wait awhile.

It all depends on the software. These new innovations are basically gimmicks that die quickly without software support.
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Old 01-06-2016, 07:37 PM   #57
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Originally Posted by Cuddles View Post
I can't believe it's $600, not to mention the rig required to get some good stuff out of it. It made me worry about the price tag of PSVR. I want to get PSVR day 1, but if it's over $500 I'll likely wait awhile.

It all depends on the software. These new innovations are basically gimmicks that die quickly without software support.
While they are selling PC/headset packages, I don't think it's really marketed towards people that need to build a whole rig to use it. Most of us in the PC thread have setups that meet the specs so that's a non-issue for many people already gaming on PC.

The $600 price point is still ****ing dumb though.
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Old 01-07-2016, 11:18 AM   #58
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Originally Posted by Cuddles View Post
I can't believe it's $600, not to mention the rig required to get some good stuff out of it. It made me worry about the price tag of PSVR. I want to get PSVR day 1, but if it's over $500 I'll likely wait awhile.

It all depends on the software. These new innovations are basically gimmicks that die quickly without software support.
They've always said its going to cost $1500 between a Rift and a pc that can support it, which explains their $1500 Rift / pc bundle package.

Also, PSVR lol, good luck. PSVR will need a separate "box" aka GPU to power it unless you want to play games that look like this in VR


PSVR will most definitely be a $500-600 minimum, MINIMUM, package. Hell the Rift is selling for $600, and that's at a $100 loss. So $600 and you need to supply the horsepower to run the thing. A PS4 has less computational power than my 2 year old entry level video card (GTX 760).
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Old 01-07-2016, 11:37 AM   #59
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It's already known thing that the PSVR will have a separate box between the PS4 the VR itself so that's not news. Also, console manufacture are already used to selling the main hardware close to no profit or at a lost because they make money on games.

I agree that it'll probably be around $500, hopefully max at $500.

Oh.. and comparing $300 PS4 console to a PC is stupid.
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Old 01-07-2016, 11:47 AM   #60
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I'll actually be surprised if PSVR is a commercial success that receives continuous support from Sony. They have a piss-poor track record with peripheral support.
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Old 01-07-2016, 12:04 PM   #61
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It's already known thing that the PSVR will have a separate box between the PS4 the VR itself so that's not news. Also, console manufacture are already used to selling the main hardware close to no profit or at a lost because they make money on games.

I agree that it'll probably be around $500, hopefully max at $500.

Oh.. and comparing $300 PS4 console to a PC is stupid.
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Old 01-07-2016, 12:30 PM   #62
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I guess I am a dolt because I pre-ordered my rift right first thing yesterday. Theoretically mine is supposed to ship in April. Technically all I need to do is upgrade my PSU and toss an R9 390 and I will be set for awhile.

Or I could just get a GTX 970 and hope the minimum specs last a bit longer.

If the Vive comes close in price and still ships in April I may just jump ship. I really like the extra camera and potential for room tracking.

PS4 VR has potential, just without all the graphical bells and whistles turned on. Really it won't be that big of a deal to have stylized graphics. I enjoy my wii games still and they look like ****.
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Old 01-07-2016, 12:45 PM   #63
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Originally Posted by eNx View Post
It's already known thing that the PSVR will have a separate box between the PS4 the VR itself so that's not news. Also, console manufacture are already used to selling the main hardware close to no profit or at a lost because they make money on games.

I agree that it'll probably be around $500, hopefully max at $500.

Oh.. and comparing $300 PS4 console to a PC is stupid.
Knowing that a separate gpu will be required and then still hoping this package will be less than the Rift is delusional. $600 and the Rift is sold at a $100. Suggesting or even thinking Sony is going to take a $100+ (probably more) bath on an accessory to hit a $400-500 price point is madness. Not going to happen.

PS4 is $349.99 retail, new.

I'm also not comparing a pc to a ps4, simply used an example to explain how weak the ps4 for VR.
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Old 01-07-2016, 12:48 PM   #64
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I'll actually be surprised if PSVR is a commercial success that receives continuous support from Sony. They have a piss-poor track record with peripheral support.
The reason I think PSVR will be successful...Because everyone is on the VR bandwagon. Even cellphone makers are on it. There are about 36 million PS4s, currently. Let's assume that half of those are PC bros and will go to Oculus. Half of whatever is left will not get PSVR. That leaves still 9 million people (25%). Heck, even if they only capture 10% of the PS4 market. That's still 3.6 million. Even at 1%. That's still 360,000 PSVR.

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Old 01-07-2016, 12:55 PM   #65
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I have no doubt it will have flash in the pan success, like motion control gaming, but I don't see it being a long term mainstream gaming success. It'll be that "oooh, neat!" gadget that many people buy and proclaim to be amazing for a while but ultimately put on a shelf to collect dust as the manufacturer quietly ceases support and pretends it never existed.
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Old 01-07-2016, 01:20 PM   #66
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Originally Posted by NOTinASubaru View Post
Knowing that a separate gpu will be required and then still hoping this package will be less than the Rift is delusional. $600 and the Rift is sold at a $100. Suggesting or even thinking Sony is going to take a $100+ (probably more) bath on an accessory to hit a $400-500 price point is madness. Not going to happen.

PS4 is $349.99 retail, new.

I'm also not comparing a pc to a ps4, simply used an example to explain how weak the ps4 for VR.
E3 will be the day. Hopefully.

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Originally Posted by Reflex-Arc View Post
I have no doubt it will have flash in the pan success, like motion control gaming, but I don't see it being a long term mainstream gaming success. It'll be that "oooh, neat!" gadget that many people buy and proclaim to be amazing for a while but ultimately put on a shelf to collect dust as the manufacturer quietly ceases support and pretends it never existed.
As long as Oculus stay successful, PSVR will succeed. Sony will definitely will push hard for it's adoption, more so than the Move, because they spent more money in R&D on PSVR than the Move.

I think Oculus want PSVR to succeed, also, to keep the bandwagon full enough to get traction.
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Old 01-07-2016, 01:21 PM   #67
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Originally Posted by NOTinASubaru View Post
Knowing that a separate gpu will be required and then still hoping this package will be less than the Rift is delusional. $600 and the Rift is sold at a $100. Suggesting or even thinking Sony is going to take a $100+ (probably more) bath on an accessory to hit a $400-500 price point is madness. Not going to happen.

PS4 is $349.99 retail, new.

I'm also not comparing a pc to a ps4, simply used an example to explain how weak the ps4 for VR.
Now just hold on a second. We are comparing Oculus (a brand new company) to Sony, a well established brand in the electronics department. Oculus used all custom materials and everything for their unit. $$$

Sony used regular old plastic for theirs. Not to mention the many, many places they could have pulled all their electronic insides from.

About Sony taking a hit on hardware to get an idea, here is some information from when the PS3 first released: With a suggested retail price of $499, that would mean Sony is taking a loss of about $307 on each console it sells.
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Old 01-07-2016, 01:25 PM   #68
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We'll see. I think convenience will win over novelty in the long run, and mainstream gamers will gravitate back towards traditional screen gaming after the newness wears off.

I do look forward to the flood of nut punch videos on YouTube staring unsuspecting VR helmet wearing bro-gamers, though.
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Old 01-07-2016, 02:14 PM   #69
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iHeartMedia and Universal Music Group are teaming up to take music into virtual reality. From the sounds of it, this isn't going to be just a music visualizer a la what game developer Harmonix is doing. Nope, this will work to "leverage" the strengths of both companies, like UMG's massive roster of artists (including Katy Perry) and iHeart's hundreds of millions of listeners, to sell you stuff. "The companies will create entertainment experiences that leverage cutting-edge technology, making immersive VR performances and experiences accessible to U.S. audiences for the first time at scale," the prepared statement reads.
http://www.engadget.com/2016/01/07/i...p-vr-concerts/
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Old 01-07-2016, 02:23 PM   #70
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Oculus Rift + Qello concerts could be a nice pairing.
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Old 01-07-2016, 02:38 PM   #71
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Now just hold on a second. We are comparing Oculus (a brand new company) to Sony, a well established brand in the electronics department. Oculus used all custom materials and everything for their unit. $$$
FYI Sony is valued at $25 billion, Facebook is valued at $245 billion. Who has more cash to throw at this new piece of tech?

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About Sony taking a hit on hardware to get an idea, here is some information from when the PS3 first released: With a suggested retail price of $499, that would mean Sony is taking a loss of about $307 on each console it sells.
Remember what Sonys Ken Kutagari said about the PS3 "for consumers to think to themselves 'I will work more hours to buy one'. We want people to feel that they want it, irrespective of anything else."

Sony is a much different company, financially and image wise now. PS3 launch they were arrogant and cocky, PS4 launch they pandered to gamers demands and said everything we wanted to hear. That being said it's clear you don't understand Sony's past or current financial situation. Those losses on the PS3 played a huge role in getting Sony into a massive financial mess, so don't expect to see that type of loss on another device from them. They're a big electronics manufacturer, but the consumer electronics part of their business is actually not the big money maker for them, selling insurance is, and image sensors. The playstation division only recently began turning a profit for them, and they lost more money on the PS3 than they made from the PS2. So to be clear, a hugely subsidized PSVR is probably out of the question for the new Sony.

Sony will continue making money off the playstation 4, no need to start cutting into those profits since Sony isn't exactly rolling in cash. Facebook on the other hand has the cash to take a loss on VR, so they are. They also have a lot more at stake in VR than Sony with Oculus and that business acquisition.

Last edited by NOTinASubaru; 01-07-2016 at 03:15 PM.
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Old 01-07-2016, 11:37 PM   #72
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I picked up a Gear VR for my Note5 and for $95 its pretty freaking sweet. if anyone is interested this is how you get external VR videos to play in the default video app

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copy the video to /Oculus/Movies/

copy the name of the file and make a .txt file with the identical name in the same directory as the video file

eg - HatefulEight720p.mp4 -> HatefulEight720p.txt

inside the txt file copy this

{
"format": "3D"
}

there are some different settings you can play with

"3D" : 3D movie side-by-side
"3DLR" : 3D movie side-by-side (same as "3D")
"3DLRF" : 3D movie side-by-side full screen
"3DTB" : 3D movie top-to-bottom
"3DTBF" : 3D movie top-to-bottom full screen



supported files
mp4 .m4v .3gp .3g2 .ts .webm .mkv .wmv .asf .avi .flv
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Old 01-08-2016, 09:54 AM   #73
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NOTinASubaru, how about you just buy me a video game of my choosing if the PSVR is over $600. Deal?
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Old 01-08-2016, 02:39 PM   #74
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NOTinASubaru, how about you just buy me a video game of my choosing if the PSVR is over $600. Deal?
Over $600? Never said it would be. But a $400-500 unit probably not unless it's a meh unit with lower res displays and lower framerates than the oculus. At which point they're better off not even releasing it as it will probably set VR adoption back another decade due to less than ideal performance.
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Old 01-13-2016, 09:43 AM   #75
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Between the two I think the Rift is still the better consumer product. Better screen (less screen door effect), all reports say it lighter, and a wider horizontal FOV. The only thing I wish the Rift had was a front facing camera so games could integrate the ability to display your keyboard, hotas, steering wheel, or being able to glance out into the real world to check on your kids or something.

I'm also completely unimpressed with the room tracking portion of the vive, not the tech necessarily since that's impressive, but the implementation and using that part of their product as the main selling point. At the end of the day it's tethered to your pc with a giant cable, I don't see how walking around your room will be anything but a disaster. I don't think it's a necessary feature on the first wave of VR headsets, and wireless headsets are a ways out still.
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