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12-07-2015, 06:12 PM | #51 |
Shooty Patooty
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Location: I miss this place. As an idea.
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12-08-2015, 03:05 PM | #52 |
Scooby Guru
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My coworker just got his Oculus Rift in the mail last week, he brought it in to work today, we all checked it out at lunchtime, cool Jurassic "world" and the blue angels sim, very cool stuff.
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12-08-2015, 03:14 PM | #53 |
Scooby Specialist
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01-06-2016, 06:04 PM | #54 |
Lord of the Gif
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Who preordered a Rift today?
https://www.oculus.com/en-us/blog/oc...ents-march-28/ $600 is too steep a price to pay for a motion sickness generator. |
01-06-2016, 06:11 PM | #55 | |
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This is cool of them:
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01-06-2016, 06:37 PM | #56 |
Scooby Newbie
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I can't believe it's $600, not to mention the rig required to get some good stuff out of it. It made me worry about the price tag of PSVR. I want to get PSVR day 1, but if it's over $500 I'll likely wait awhile.
It all depends on the software. These new innovations are basically gimmicks that die quickly without software support. |
01-06-2016, 07:37 PM | #57 | |
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The $600 price point is still ****ing dumb though. |
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01-07-2016, 11:18 AM | #58 | |
Scooby Newbie
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Also, PSVR lol, good luck. PSVR will need a separate "box" aka GPU to power it unless you want to play games that look like this in VR PSVR will most definitely be a $500-600 minimum, MINIMUM, package. Hell the Rift is selling for $600, and that's at a $100 loss. So $600 and you need to supply the horsepower to run the thing. A PS4 has less computational power than my 2 year old entry level video card (GTX 760). |
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01-07-2016, 11:37 AM | #59 |
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It's already known thing that the PSVR will have a separate box between the PS4 the VR itself so that's not news. Also, console manufacture are already used to selling the main hardware close to no profit or at a lost because they make money on games.
I agree that it'll probably be around $500, hopefully max at $500. Oh.. and comparing $300 PS4 console to a PC is stupid. |
01-07-2016, 11:47 AM | #60 |
Lord of the Gif
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I'll actually be surprised if PSVR is a commercial success that receives continuous support from Sony. They have a piss-poor track record with peripheral support.
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01-07-2016, 12:04 PM | #61 | |
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01-07-2016, 12:30 PM | #62 |
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I guess I am a dolt because I pre-ordered my rift right first thing yesterday. Theoretically mine is supposed to ship in April. Technically all I need to do is upgrade my PSU and toss an R9 390 and I will be set for awhile.
Or I could just get a GTX 970 and hope the minimum specs last a bit longer. If the Vive comes close in price and still ships in April I may just jump ship. I really like the extra camera and potential for room tracking. PS4 VR has potential, just without all the graphical bells and whistles turned on. Really it won't be that big of a deal to have stylized graphics. I enjoy my wii games still and they look like ****. |
01-07-2016, 12:45 PM | #63 | |
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PS4 is $349.99 retail, new. I'm also not comparing a pc to a ps4, simply used an example to explain how weak the ps4 for VR. |
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01-07-2016, 12:48 PM | #64 | |
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01-07-2016, 12:55 PM | #65 |
Lord of the Gif
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I have no doubt it will have flash in the pan success, like motion control gaming, but I don't see it being a long term mainstream gaming success. It'll be that "oooh, neat!" gadget that many people buy and proclaim to be amazing for a while but ultimately put on a shelf to collect dust as the manufacturer quietly ceases support and pretends it never existed.
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01-07-2016, 01:20 PM | #66 | ||
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I think Oculus want PSVR to succeed, also, to keep the bandwagon full enough to get traction. |
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01-07-2016, 01:21 PM | #67 | |
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Sony used regular old plastic for theirs. Not to mention the many, many places they could have pulled all their electronic insides from. About Sony taking a hit on hardware to get an idea, here is some information from when the PS3 first released: With a suggested retail price of $499, that would mean Sony is taking a loss of about $307 on each console it sells. |
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01-07-2016, 01:25 PM | #68 |
Lord of the Gif
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We'll see. I think convenience will win over novelty in the long run, and mainstream gamers will gravitate back towards traditional screen gaming after the newness wears off.
I do look forward to the flood of nut punch videos on YouTube staring unsuspecting VR helmet wearing bro-gamers, though. |
01-07-2016, 02:14 PM | #69 | |
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01-07-2016, 02:23 PM | #70 |
BETO 2020
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Oculus Rift + Qello concerts could be a nice pairing.
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01-07-2016, 02:38 PM | #71 | ||
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Sony is a much different company, financially and image wise now. PS3 launch they were arrogant and cocky, PS4 launch they pandered to gamers demands and said everything we wanted to hear. That being said it's clear you don't understand Sony's past or current financial situation. Those losses on the PS3 played a huge role in getting Sony into a massive financial mess, so don't expect to see that type of loss on another device from them. They're a big electronics manufacturer, but the consumer electronics part of their business is actually not the big money maker for them, selling insurance is, and image sensors. The playstation division only recently began turning a profit for them, and they lost more money on the PS3 than they made from the PS2. So to be clear, a hugely subsidized PSVR is probably out of the question for the new Sony. Sony will continue making money off the playstation 4, no need to start cutting into those profits since Sony isn't exactly rolling in cash. Facebook on the other hand has the cash to take a loss on VR, so they are. They also have a lot more at stake in VR than Sony with Oculus and that business acquisition. Last edited by NOTinASubaru; 01-07-2016 at 03:15 PM. |
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01-07-2016, 11:37 PM | #72 | |
*** Banned ***
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I picked up a Gear VR for my Note5 and for $95 its pretty freaking sweet. if anyone is interested this is how you get external VR videos to play in the default video app
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01-08-2016, 09:54 AM | #73 |
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NOTinASubaru, how about you just buy me a video game of my choosing if the PSVR is over $600. Deal?
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01-08-2016, 02:39 PM | #74 |
Scooby Newbie
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Over $600? Never said it would be. But a $400-500 unit probably not unless it's a meh unit with lower res displays and lower framerates than the oculus. At which point they're better off not even releasing it as it will probably set VR adoption back another decade due to less than ideal performance.
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01-13-2016, 09:43 AM | #75 |
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Between the two I think the Rift is still the better consumer product. Better screen (less screen door effect), all reports say it lighter, and a wider horizontal FOV. The only thing I wish the Rift had was a front facing camera so games could integrate the ability to display your keyboard, hotas, steering wheel, or being able to glance out into the real world to check on your kids or something. I'm also completely unimpressed with the room tracking portion of the vive, not the tech necessarily since that's impressive, but the implementation and using that part of their product as the main selling point. At the end of the day it's tethered to your pc with a giant cable, I don't see how walking around your room will be anything but a disaster. I don't think it's a necessary feature on the first wave of VR headsets, and wireless headsets are a ways out still. |
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