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Old 03-21-2014, 12:01 AM   #26
Indocti Discant
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Quote:
Originally Posted by esbee View Post
You should PM Sharkbait on the Oculus Rift. She is an expert on the topic.
is she really?
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Old 03-21-2014, 04:58 PM   #27
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I really want to try this.
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Old 03-21-2014, 05:04 PM   #28
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I'm looking far into the future where our controllers are wearable gloves, with each finger being a point of control. Instead of holding a Move wand, each fingertip will be fully detectable and you'll be able to "pick up" objects naturally, or throw/push them.

Or perhaps a hybrid approach where you can still hold a controller of some sort, but only your thumb, index finger, and middle fingers are "motion activated".

That could be some sweet ass gaming experience right there when combined with VR. Imagine getting some haptic feedback from the fingertips on the glove. Oh man... I'm nerding out.
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Old 03-21-2014, 05:05 PM   #29
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**** it, just give me a damn holodeck
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Old 03-21-2014, 05:08 PM   #30
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I still have my Virtual Boy, I see no reason to upgrade.
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Old 03-21-2014, 05:20 PM   #31
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I still have my Virtual Boy, my bad neck won't let me upgrade.
I fixed your statement.
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Old 03-22-2014, 10:50 PM   #32
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Originally Posted by zombiefeedingtime View Post
I'm looking far into the future where our controllers are wearable gloves, with each finger being a point of control. Instead of holding a Move wand, each fingertip will be fully detectable and you'll be able to "pick up" objects naturally, or throw/push them.

Or perhaps a hybrid approach where you can still hold a controller of some sort, but only your thumb, index finger, and middle fingers are "motion activated".

That could be some sweet ass gaming experience right there when combined with VR. Imagine getting some haptic feedback from the fingertips on the glove. Oh man... I'm nerding out.
Like Minority report?



Interestingly enough, Sony released an item on Home during the winter, a set of "PS Plus gloves" where the finger tips were lit up like small move balls...
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Old 03-23-2014, 12:10 AM   #33
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Quote:
Originally Posted by Kiel View Post
How do these hoobajoobs work for people with glasses? Are there little focusing systems in there like in binoculars, are am I just **** out of luck?
What I've read is that the Rift comes with two lenses.. one set is more compact so that they work better with glasses. I also read something about how you could get custom (Rx) lenses made if you couldn't make the standard Rift work for you.

---

Quote:
Originally Posted by Oculus Support
https://support.oculusvr.com/hc/en-us/articles/201721033-Can-I-wear-glasses-while-using-the-Oculus-Rift-developer-kit-

Can I wear glasses while using the Oculus Rift developer kit?


Most people can use the Rift while wearing glasses, however it also depends on the shape and size of the glasses. To accommodate as many glasses as possible, the Rift Development Kit comes with 3 removable sets of lenses. Each pair has a different depth that place the lenses closer or farther from the users face. In addition, the screen itself can be moved closer and farther away.
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Old 05-19-2014, 03:19 PM   #34
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Old 05-19-2014, 03:24 PM   #35
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Call me when VR develops to the point where I can plug my brain into the Mass Effect universe and bang an asari. I'll also accept plugging into KOTOR and banging a twi'lek.

Don't judge me.
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Old 05-19-2014, 03:26 PM   #36
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I really want to try this.
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Old 05-19-2014, 10:21 PM   #37
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Oculus got purchased by Facebook almost exactly a week after this thread was created. No care anymore.
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Old 05-20-2014, 01:29 AM   #38
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yup.. it sucks because I'm not sure how are they going to bring competition with Sony's Morpheus, which is really the one that I'm waiting for.
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Old 05-20-2014, 02:40 PM   #39
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Quote:
Originally Posted by Zarno View Post




Call me when VR develops to the point where I can plug my brain into the Mass Effect universe and bang an asari. I'll also accept plugging into KOTOR and banging a twi'lek.

Don't judge me.
.... right there with ya man LOL. God of War Aphrodite VR mini-games FTW!!!
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Old 09-16-2014, 07:23 PM   #40
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Got a Rift today at work to tinker with for some sim work.

Pretty nifty. One of the demo VR maps was so much like a CoD map. I "walked" around in it for a few minutes, peeking around obstacles, checking corners, etc.

If it worked with my PS3 I'd have taken it home and missed the next several days of work/sleep.

The lenses that do the collimation of the image(s) produce a pretty noticeable screen door effect. And there was some jitter/framing latency when you turned your head.

I look forward to seeing the Sony product....will definitely be buying one.
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Old 09-16-2014, 07:27 PM   #41
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Originally Posted by Zarno View Post
Call me when VR develops to the point where I can plug my brain into the Mass Effect universe and bang an asari. I'll also accept plugging into KOTOR and banging a twi'lek.

Don't judge me.
Can I do this yet? No?

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Old 09-16-2014, 07:40 PM   #42
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Quote:
Originally Posted by f4phantomii View Post
Got a Rift today at work to tinker with for some sim work.

Pretty nifty. One of the demo VR maps was so much like a CoD map. I "walked" around in it for a few minutes, peeking around obstacles, checking corners, etc.

If it worked with my PS3 I'd have taken it home and missed the next several days of work/sleep.

The lenses that do the collimation of the image(s) produce a pretty noticeable screen door effect. And there was some jitter/framing latency when you turned your head.

I look forward to seeing the Sony product....will definitely be buying one.
I would like for someone to loan me one for a month or so.

But my reasoning on that is that I fear this is not going to be a device that takes the place of a screen. I still enjoy plopping down in front of a screen and playing games. It's either going to be something that gets used a bunch and then gets stashed away and rarely broken out, or it's going to be something that's only worth using for a select few games.
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Old 09-17-2014, 10:43 AM   #43
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I only see it being attractive for first person games. Racing, flight sim, and FPS stuff.

But if you are the type of person that gets a cardio workout from those types of games, I predict those people will switch to VR and never look back.

For other styles of games I don't see it catching on well. Who wants to play Mario Wolrd 3D in VR? And other games where the player motion is more restricted and less dynamic, I don't see it as a big deal. Is Temple Run really going to be that much more fun in VR?
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Old 12-07-2015, 05:16 PM   #44
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So.. it has cum to this.

Quote:
Just twenty minutes prior, before we launched into an hour-long conversation about the future of VR pornography, I attempted to suspend my disbelief as the team showed me the scene they'd shot when I was on set. I didn't know what to expect, although I didn't expect to be particularly surprised. Ariel warned that what I was about to see was extreme anal and it might gross me out.

"It's not like dookey or anything," she said. "But you can definitely see her lunch."

Kawai assures them that I'd been around the block, citing my previous porn experience.

"It wasn't extreme but I've definitely seen it all," I say.

I put the headset on and I'm immediately greeted by a close-up of Ella's ass. It doesn't look like it did in person. This time, the lens's fisheye effect makes her butt look inflated, almost cartoon-like. As I prepare to dive in, I can hear the clinking of silverware as my lunch mates finish their veggie lasagna and salmon. I feel the snugness of the headset and the plush warmth of its foam against my face.

I'm here and yet I'm there. And then all of a sudden I'm in her ass.

And I don't mean my penis or my fingers or even my fist. I mean I'm inside her ass. Or at least, that's the way it feels. I realize that I was wrong. I haven't seen everything. In fact, I'm starting to wonder if I've seen anything at all. You can't see Ella's lunch, as Ariel's put it. Quite the opposite. It's like being inside of a womb or a particularly immaculate throat, all gently pulsating, mucus-y pink flesh.

Extreme girl-on-girl anal couldn't be farther from my personal preferences. It didn't turn me on or gross me out. It didn't embarrass me or make me feel queasy. But it made me feel something I'd never felt before.

Seconds after having my VR a-ha moment, I'm back at lunch, a table full of expectant eyes staring at me, my salmon turning cold. I came away that day finally understanding what everyone had been talking about. As a non-gamer, VR had always seemed like a gimmick, a one-trick pony. My early experiences hadn't convinced me otherwise. But that video finally delivered on the technology's ultimate promise: to transport us to another world, or in this case, another orifice.

Kink and its competitors face formidable obstacles in making VR porn's next big thing. The technology for production and distribution is still very new, files are huge and the films cost a decent amount of time and money to produce. Meanwhile, sites like XTube provide a near-limitless library of pornography, streaming and at zero cost to the consumer.

It's unclear whether or not consumers will be willing to spend the hours it takes to side-load a multi-GB file onto cumbersome headgear for what is still a very unrefined art. But if you need convincing that VR can take you places you've never been before, look no further than Ella Nova's ass.
http://www.engadget.com/2015/12/07/k...treme-anatomy/
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Old 12-07-2015, 05:20 PM   #45
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Dying in my office.
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Old 12-07-2015, 05:28 PM   #46
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Still a gimmick.
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Old 12-07-2015, 05:31 PM   #47
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I can get a good look at a T-bone by sticking my head up a bull's ass, but I'd rather take a butcher's word for it.
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Old 12-07-2015, 05:35 PM   #48
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I can't wait until they make robotic fleshlights and I can blow Motel Fella hundreds of miles away.
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Old 12-07-2015, 05:40 PM   #49
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I can't wait until they make robotic fleshlights and I can blow Motel Fella hundreds of miles away.
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Old 12-07-2015, 06:00 PM   #50
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Nutted, but I'm still sucking.
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