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Old 08-28-2018, 01:05 AM   #51
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I'll jump in the boat with you Raffles.

It would be nice if devs made players pay attention to their game instead of just making everything important show up in a hud that ends up lowering immersion, challenge and more. Cluttering a lot of pixels too. It makes no sense to me how a hud is more immersive than the game telling the same info in another way.

Say, looking at your mag to check where the bottom is and, estimating how many rounds are left based on a more immersive and useful graphical representation. Oh look I have half shiny metal in my mag, probably 12 rounds left or so.

There's being critical and there's being critical. Reflex and I have seen the show.

https://i.imgur.com/Yl6nWqt.gif

huds are usually lazy (or hamstrung) developing. There are many examples of games with less hud to show this.
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Old 08-28-2018, 01:16 AM   #52
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I'm not even really advocating the complete dismissal of the HUD, just a more creative design. Just something less generic than persistent health/status bars and text. Hell, even something as simple as a contextual and dynamic HUD that is only visible during combat or "investigation" is a dramatic improvement to any HUD reliant game.

There's a reason you can toggle the task bar to auto hide on your desktop. Just sayin'.
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Old 08-28-2018, 01:55 AM   #53
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An I don't want to say any hud element ruins a game for me. It just doesn't There is a scale or curve to it though.

It just gets easy to tell when creativity is lacking.
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Old 08-28-2018, 05:23 AM   #54
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You could always just not get the implant that gives you the HUD.
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Old 08-28-2018, 07:11 AM   #55
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Originally Posted by Reflex-Arc View Post
Again, I disagree. I'd have preferred third person and believe it to have been thd right way to go. That's a preference and a matter of opinion...and yeah it's a bit of a deal breaker for me as gamer and a consumer. "Clearly."

I do have burn in concerns. I've seen the evidence, and acknowledge that OLED displays are susceptible. Turning the HUD off is not always the best way to go and more often puts the plsyer at a disadvantage. I'd prefer that a game developer of this caliber would be creative enough to find a more organic way to present info rather than health bars and text. Yeah, turning off the HUD is usually an option, but a dynamic display is a better solution for all.

"Bitching just to bitch". This isn't the suck CDPR's dick thread. Criticism of the topic at hand is warranted in a discussion thread, no?
You're not allowed to say anything negative about CDPR or people become irrationally upset. They are cult members.

The irony being this game is being hyped up as the most innovative ground breaking masterpiece to ever be created, which makes your complaint about them just recycling the same boring generic HUD elements to guide your gameplay even more valid.

Let alone that they've had how many years to develop and interesting/challenging combat system, and that's what they come up with? Oof. The RPG elements better be out of this world since the combat looks worse than Fallout 4.
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Old 08-28-2018, 08:26 AM   #56
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You're not allowed to say anything negative about CDPR or people become irrationally upset. They are cult members.

The irony being this game is being hyped up as the most innovative ground breaking masterpiece to ever be created, which makes your complaint about them just recycling the same boring generic HUD elements to guide your gameplay even more valid.

Let alone that they've had how many years to develop and interesting/challenging combat system, and that's what they come up with? Oof. The RPG elements better be out of this world since the combat looks worse than Fallout 4.
I didn't even like the witcher. I am however very familiar with the pen and paper RPG and this is a really faithful adaptation. If they were going for the aesthetic of the RPG I'd say they pretty much nailed it. I really hope they do monomolecular wire.
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Old 08-28-2018, 08:35 AM   #57
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the combat looks worse than Fallout 4.
I honestly can't tell if this is hyperbole or not because it's hands down one of the dumbest statements I've read in a very long time.
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Old 08-28-2018, 08:53 AM   #58
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I honestly can't tell if this is hyperbole or not because it's hands down one of the dumbest statements I've read in a very long time.
Point me to the part of the trailer that shows a deep and engaging combat system.

All I see is mindless spraying and a rip off of the VATS system.
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Old 08-28-2018, 08:58 AM   #59
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Without playing it, I can't tell how deep and engaging it is but it looks quick and smooth unlike the hot garbage that is all of Bethesda's RPG combat.

I'm all for valid criticism, even though I disagree with raflacks since I like the HUD but that looks leagues better than fallout.
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Old 08-28-2018, 09:04 AM   #60
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Without playing it, I can't tell how deep and engaging it is but it looks quick and smooth unlike the hot garbage that is all of Bethesda's RPG combat.

I'm all for valid criticism, even though I disagree with raflacks since I like the HUD but that looks leagues better than fallout.
It looks like generic AAA shooter combat. I will give it that, if that's a compliment in your mind.
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Old 08-28-2018, 10:12 AM   #61
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An I don't want to say any hud element ruins a game for me. It just doesn't There is a scale or curve to it though.

It just gets easy to tell when creativity is lacking.
I think Horizon: Zero Dawn is a decent recent example of the HUD style I'd like to see more widely utilized. Not only is every element adjustable, even those adjusted settings can be set to auto hide. You can recall them with a tap if you need them, but otherwise, they just appear when necessary.


It's brilliant. It allows for a clutter free screen unless the clutter is needed. Again, I'm hoping CDPR has played any recent game that features a smart HUD, sees the benefit, and applies it to this game before it's released.
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Old 08-28-2018, 10:29 AM   #62
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I think Horizon: Zero Dawn is a decent recent example of the HUD style I'd like to see more widely utilized. Not only is every element adjustable, even those adjusted settings can be set to auto hide. You can recall them with a tap if you need them, but otherwise, they just appear when necessary.

Horizon Zero Dawn (PS4 Pro) - Very Hard/Dynamic HUD Gameplay - YouTube

It's brilliant. It allows for a clutter free screen unless the clutter is needed. Again, I'm hoping CDPR has played any recent game that features a smart HUD, sees the benefit, and applies it to this game before it's released.
The HUD isn't used for targeting per se. It's to keep you apprised of things not in necessarily your line of sight. During the demo when her tech gets a different data feed, she gets a pip on her HUD for the dude with the huge weapon. The tech managed to get a feed from a camera in that room, thus she got the targeting pip. Before that he was pretty much firing with impunity. In a first person game, the HUD is awesome. Hell, even the rolled damage popping off the target like sparks was pretty cool.
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Old 08-28-2018, 10:56 AM   #63
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I did notice that the character they made, looked a hell of a lot like the cop from Altered Carbon. I'm not sure if it was a coincidence or if it was a nod or acknowledgement of that series.
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Old 08-28-2018, 11:07 AM   #64
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The HUD isn't used for targeting per se. It's to keep you apprised of things not in necessarily your line of sight. During the demo when her tech gets a different data feed, she gets a pip on her HUD for the dude with the huge weapon. The tech managed to get a feed from a camera in that room, thus she got the targeting pip. Before that he was pretty much firing with impunity. In a first person game, the HUD is awesome. Hell, even the rolled damage popping off the target like sparks was pretty cool.
Again, I'm just advocating the concept. I hope there's an option for a fully customizable dynamic HUD so I don't have to look at the clutter. That's all.
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Old 08-28-2018, 11:10 AM   #65
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I didn't even like the witcher.
You get the hell off my internet!
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Old 08-28-2018, 11:49 AM   #66
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You get the hell off my internet!
I'm SORRY! I just couldn't get into the 3rd person perspective. 3rd person is for consoles!
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Old 08-28-2018, 12:12 PM   #67
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Speaking of platforms other than consoles, the specs of the machine running that demo are lower than I suspected, but significantly higher than any current gen console.

http://www.ign.com/articles/2018/08/...-demo-pc-specs

Pretty impressive considering it's early state.
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Old 08-28-2018, 12:25 PM   #68
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My lord I hate that site more and more every time I go there. It sure used to suck less.
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Old 08-28-2018, 12:27 PM   #69
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It really is a **** hole.
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Old 08-28-2018, 01:43 PM   #70
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I'm SORRY! I just couldn't get into the 3rd person perspective. 3rd person is for consoles!
Yep. I play PUBG in both perspectives (depending on what friends are playing) but the overhead camera is noob mode.
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Old 08-28-2018, 05:00 PM   #71
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I'm gonna get it, but whoa it seems a overwhelming. I suppose most huge games are at first.
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Old 08-28-2018, 05:40 PM   #72
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I thought it look really good.
I will definitely get it.
The one concern I have is that the character you play, will they be too dark?
I'm not familiar with the source material, do I need to be?

-J
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Old 08-28-2018, 05:56 PM   #73
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The one concern I have is that the character you play, will they be too dark?
-J
You can modify your skin color, racist.
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Old 08-28-2018, 05:58 PM   #74
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I thought it look really good.
I will definitely get it.
The one concern I have is that the character you play, will they be too dark?
I'm not familiar with the source material, do I need to be?

-J
The source material is a dungeons and dragons type of tabletop game. No need to be familiar with it.
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Old 08-28-2018, 06:14 PM   #75
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I thought it look really good.
I will definitely get it.
The one concern I have is that the character you play, will they be too dark?
I'm not familiar with the source material, do I need to be?

-J
It's cyberpunk. It's going to be dark. A quote I like about the genre is "you can't save the world, but you can save yourself."
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